11e4e94ee8
Lua config (hyprland.d.lua):
- keybinds: layout-aware binds now read the per-workspace layout via
cur_ws_layout() instead of the global hl.get_config("general.layout"),
fixing mouse-wheel/bracket scrolling and ratio keys on the lua:*-scroll
layouts.
- add state.lua shared module (ws_layouts) replacing the _G globals.
- layout: factor the 9 duplicated layout_msg bodies into scroll_msg/swap_msg
builders; drop a dead #state expression.
- rules: NO_BLUELIGHT window.open handler no longer leaks a rule per open
(one per class) and regex-escapes/nil-guards the class.
- monitors: quote non-numeric scale so scale="auto" renders.
- drop debug print() focus handler, local-next shadowing, stray {mouse=true}
on wheel binds (kept on drag/resize, which require it).
Quickshell:
- brightness OSD is now event-driven: Osd.qml gains an IpcHandler(target:osd)
and the keybind pushes the new level via `qs ipc call osd brightness`,
removing the always-on 500ms brightnessctl poll.
- GamemodePill watches GameMode's D-Bus signals via gdbus monitor instead of
polling gamemoded --status every 5s.
Cleanup:
- remove stock hyprland.lua.refactor/ boilerplate and the redundant,
partly-wrong hyprland_lua_api.md (both were deployed into ~/.config/hypr;
.luarc.json already points the LSP at /usr/share/hypr/stubs).
- refresh hypr/AGENTS.md (lua layout) and quickshell/CLAUDE.md (v0.3.0).
10 lines
302 B
Lua
10 lines
302 B
Lua
-- Shared mutable state across hyprland.d.lua modules.
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-- `require` caches the module, so every requirer sees the same tables.
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local M = {}
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-- Per-workspace layout name, keyed by workspace id.
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-- Written by keybinds.lua (set_ws_layout); read by layout.lua (window.active).
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M.ws_layouts = {}
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return M
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