2.7 KiB
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Overview
Elden Ring-themed death counter for Schmendrizzle's Twitch stream. Originally a single standalone HTML file; now a Deno server with real-time multi-client WebSocket sync. Compiles to a self-contained Windows .exe via deno compile.
File Structure
EldenRingCounter/
├── server.ts # Deno HTTP + WebSocket server
├── desktop.html # Main counter page with YOU DIED overlay
├── mobile.html # Touch-optimized control page
├── obs.html # Transparent browser source for OBS
├── Elden Ring Counter.html # Original standalone file (localStorage), kept for reference
└── .gitea/workflows/
└── release.yml # Builds and publishes Windows .exe on tag push
Architecture
server.ts — Single Deno.serve({ port: 8080 }) handling:
GET /→desktop.htmlGET /mobile→mobile.htmlGET /obs→obs.htmlGET /ws(WebSocket upgrade) → real-time sync
State: single deaths variable in memory, broadcast to all clients on every mutation. Persisted to counter.json in cwd after each change; loaded on startup.
WebSocket protocol:
- Client → server:
{"action": "increment" | "decrement" | "reset"} - Server → all clients:
{"count": 42}
desktop.html — Full counter UI. WebSocket client with auto-reconnect. YOU DIED overlay triggers when received count is higher than previous. Keyboard controls: +/=/↑ increment, -/_/↓ decrement, R reset.
mobile.html — Large touch buttons only. Same WebSocket client, no overlay.
obs.html — Fixed-size (440×160px) display box with transparent background. No controls, no status indicator.
Key constraints
- Roman numeral display is capped at 3999 (
clamp(0, 3999)); 0 displays as—. - The overlay animation restarts cleanly via a forced reflow (
void overlay.offsetWidth) before re-adding.show. - UI language is German (
lang="de"); string literals like"Tode:"are in German. obs.htmlhas a fixed size so the layout never jumps as numbers grow.
Commands
# Dev
deno run --allow-net --allow-read --allow-write server.ts
# Build Windows .exe
deno compile \
--allow-net --allow-read --allow-write \
--include desktop.html \
--include mobile.html \
--include obs.html \
--target x86_64-pc-windows-msvc \
--output elden-counter.exe \
server.ts
CI
.gitea/workflows/release.yml triggers on v* tags. Builds the Windows .exe and publishes it as a release asset via softprops/action-gh-release.