sm-plugins/spawn_protect.sp

181 lines
4.5 KiB
SourcePawn

/* Plugin Template generated by Pawn Studio */
#include <sourcemod>
new client_pro[MAXPLAYERS+1];
new client_hp[MAXPLAYERS+1];
new Handle:timer_handle[MAXPLAYERS+1];
new Handle:h_time, Handle:h_color_r, Handle:h_color_g, Handle:h_color_b;
new Float:time_amount, amount_r, amount_g, amount_b;
public Plugin:myinfo =
{
name = "SpawnProtection",
author = "Chefe",
description = "SpawnProtection",
version = "1.4",
url = "www.chefgaming.de"
}
public OnPluginStart()
{
//Hooks
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_hurt", Event_PlayerHurt);
HookEvent("dod_round_win", Event_RoundWin);
HookEvent("player_changeclass", Event_PlayerChangeclass);
//ConVars
h_time = CreateConVar("sm_sp_time", "5.0", "Set the time for Spawn Protection", _, true, 0.1);
h_color_r = CreateConVar("sm_sp_color_r", "0", "Set the red color part");
h_color_g = CreateConVar("sm_sp_color_g", "255", "Set the green color part");
h_color_b = CreateConVar("sm_sp_color_b", "0", "Set the blue color part");
//Get the values
time_amount = GetConVarFloat(h_time);
amount_r = GetConVarInt(h_color_r);
amount_g = GetConVarInt(h_color_g);
amount_b = GetConVarInt(h_color_b);
//ConVar Change Callbacks
HookConVarChange(h_time, TimeChanged);
HookConVarChange(h_color_r, ColorR);
HookConVarChange(h_color_g, ColorG);
HookConVarChange(h_color_b, ColorB);
AutoExecConfig(true);
}
public TimeChanged(Handle:cvar, const String:oldVal[], const String:newVal[])
{
time_amount = StringToFloat(newVal);
}
public ColorR(Handle:cvar, const String:oldVal[], const String:newVal[])
{
amount_r = StringToInt(newVal);
}
public ColorG(Handle:cvar, const String:oldVal[], const String:newVal[])
{
amount_g = StringToInt(newVal);
}
public ColorB(Handle:cvar, const String:oldVal[], const String:newVal[])
{
amount_b = StringToInt(newVal);
}
public OnClientConnected(client)
{
client_pro[client] = 0;
if (timer_handle[client] != INVALID_HANDLE)
{
KillTimer(timer_handle[client]);
}
timer_handle[client] = INVALID_HANDLE;
}
public OnClientDisconnect(client)
{
client_pro[client] = 0;
if (timer_handle[client] != INVALID_HANDLE)
{
KillTimer(timer_handle[client]);
}
timer_handle[client] = INVALID_HANDLE;
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
if (IsClientInGame(client) && IsPlayerAlive(client))
{
SetEntityRenderColor(client, amount_r, amount_g, amount_b, 255);
client_hp[client] = GetClientHealth(client);
client_pro[client] = 1;
PrintToChat(client, "\x01[\x04SP\x01] Spawn-Protection \x04ON\x01!")
timer_handle[client] = CreateTimer(time_amount, DestroyProtection, client);
}
}
public Action:DestroyProtection(Handle:timer, any:client)
{
client_pro[client] = 0;
timer_handle[client] = INVALID_HANDLE;
if (IsClientInGame(client))
{
if (IsPlayerAlive(client))
{
SetEntityRenderColor(client, 255, 255, 255, 255);
PrintToChat(client, "\x01[\x04SP\x01] Spawn-Protection \x04OFF\x01! Fight!");
}
}
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
client_pro[client] = 0;
if (timer_handle[client] != INVALID_HANDLE)
{
KillTimer(timer_handle[client]);
timer_handle[client] = INVALID_HANDLE;
}
}
public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client_pro[client])
{
SetEntData(client, FindDataMapOffs(client, "m_iMaxHealth"), client_hp[client], 4, true);
SetEntData(client, FindDataMapOffs(client, "m_iHealth"), client_hp[client], 4, true);
}
}
public Event_RoundWin(Handle:event, const String:name[], bool:dontBroadcast)
{
new clients = GetClientCount(true);
for (new i = 1; i != clients; i++)
{
if (timer_handle[i] != INVALID_HANDLE)
{
KillTimer(timer_handle[i])
timer_handle[i] = INVALID_HANDLE;
client_pro[i] = 0;
if (IsPlayerAlive(i))
{
SetEntityRenderColor(i, 255, 255, 255, 255);
PrintToChat(i, "\x01[\x04SP\x01] Round end. Spawn Protection \x04OFF\x01!");
}
}
}
}
public Event_PlayerChangeclass(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
if (timer_handle[client] != INVALID_HANDLE)
{
KillTimer(timer_handle[client]);
timer_handle[client] = INVALID_HANDLE;
}
client_pro[client] = 0;
}