mumo3/tools/mbf2man.py

290 lines
10 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8
# Copyright (C) 2010 Stefan Hacker <dd0t@users.sourceforge.net>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# - Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# - Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# - Neither the name of the Mumble Developers nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# mbf2man.py
# This small programm is for creating a possible channel/acl structure for
# the mumo bf2 module as well as the corresponding bf2.ini configuration file.
import os
import sys
import tempfile
from optparse import OptionParser
# Default settings
import Ice
import IcePy
if __name__ == "__main__":
parser = OptionParser()
parser.add_option('-t', '--target',
help = 'Host to connect to', default = "127.0.0.1")
parser.add_option('-p', '--port',
help = 'Port to connect to', default = "6502")
parser.add_option('-b', '--base',
help = 'Channel id of the base channel', default = '0')
parser.add_option('-v', '--vserver',
help = 'Virtual server id', default = '1')
parser.add_option('-i', '--ice',
help = 'Path to slice file', default = 'Murmur.ice')
parser.add_option('-s', '--secret',
help = 'Ice secret', default = '')
parser.add_option('-l', '--linkteams', action = 'store_true',
help = 'Link teams so opposing players can hear each other', default = False)
parser.add_option('-n', '--name',
help = 'Treename', default = 'BF2')
parser.add_option('-o', '--out', default = 'bf2.ini',
help = 'File to output configuration to')
parser.add_option('-d', '--slicedir',
help = 'System slice directory used when getSliceDir is not available', default = '/usr/share/slice')
(option, args) = parser.parse_args()
host = option.target
slicedir = option.slicedir
try:
port = int(option.port)
except ValueError:
print "Port value '%s' is invalid" % option.port
sys.exit(1)
try:
basechan = int(option.base)
if basechan < 0: raise ValueError
except ValueError:
print "Base channel value '%s' invalid" % option.base
sys.exit(1)
try:
sid = int(option.vserver)
if sid < 1: raise ValueError
except ValueError:
print "Virtual server id value '%s' invalid" % option.vserver
sys.exit(1)
name = option.name
prxstr = "Meta:tcp -h %s -p %d -t 1000" % (host, port)
secret = option.secret
props = Ice.createProperties(sys.argv)
props.setProperty("Ice.ImplicitContext", "Shared")
idata = Ice.InitializationData()
idata.properties = props
ice = Ice.initialize(idata)
prx = ice.stringToProxy(prxstr)
print "Done"
def lslice(slf):
if not hasattr(Ice, "getSliceDir"):
Ice.loadSlice('-I%s %s' % (slicedir, slf))
else:
Ice.loadSlice('', ['-I' + Ice.getSliceDir(), slf])
try:
print "Trying to retrieve slice dynamically from server...",
op = IcePy.Operation('getSlice', Ice.OperationMode.Idempotent, Ice.OperationMode.Idempotent, True, (), (), (), IcePy._t_string, ())
if hasattr(Ice, "getSliceDir"):
slice = op.invoke(prx, ((), None))
else:
slice = op.invoke(prx, (), None)
(dynslicefiledesc, dynslicefilepath) = tempfile.mkstemp(suffix = '.ice')
dynslicefile = os.fdopen(dynslicefiledesc, 'w')
dynslicefile.write(slice)
dynslicefile.flush()
lslice(dynslicefilepath)
dynslicefile.close()
os.remove(dynslicefilepath)
print "Success"
except Exception, e:
print "Failed"
print str(e)
slicefile = option.ice
print "Load slice (%s)..." % slicefile,
lslice(slicefile)
print "Done"
print "Import dynamically compiled murmur class...",
import Murmur
print "Done"
print "Establish ice connection...",
if secret:
print "[protected]...",
ice.getImplicitContext().put("secret", secret)
murmur = Murmur.MetaPrx.checkedCast(prx)
print "Done"
print "Get server...",
server = murmur.getServer(sid)
print "Done (%d)" % sid
ini = {}
ini['mumble_server'] = sid
ini['name'] = name
ini['ipport_filter'] = '.*'
print "Creating channel structure:"
ACL = Murmur.ACL
EAT = Murmur.PermissionEnter | Murmur.PermissionTraverse
W = Murmur.PermissionWhisper
S = Murmur.PermissionSpeak
print name
ini['left'] = basechan
gamechan = server.addChannel(name, basechan)
# Relevant function signatures
# Murmur.ACL(self, applyHere=False, applySubs=False,
# inherited=False, userid=0, group='', allow=0, deny=0)
# server.setACL(self, channelid, acls, groups, inherit, _ctx=None)
#
server.setACL(gamechan,
[ACL(applyHere = True,
applySubs = True,
userid = -1,
group = 'all',
deny = EAT | W | S),
ACL(applyHere = True,
applySubs = True,
userid = -1,
group = '~bf2_%s_game' % name,
allow = S),
ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_%s_game' % name,
allow = EAT | W)],
[], True)
gamechanstate = server.getChannelState(gamechan)
teams = {
"opfor": "Team 1",
"blufor": "Team 2"
}
id_to_squad_name = {
"no": "No Squad",
"first": "Squad 1",
"second": "Squad 2",
"third": "Squad 3",
"fourth": "Squad 4",
"fifth": "Squad 5",
"sixth": "Squad 6",
"seventh": "Squad 7",
"eighth": "Squad 8",
"ninth": "Squad 9"
}
for team,team_name in teams.items():
print name + "/" + team_name
cid = server.addChannel(team_name, gamechan)
teamchanstate = server.getChannelState(cid)
if option.linkteams:
gamechanstate.links.append(cid)
ini[team] = cid
server.setACL(ini[team],
[ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_team',
allow = EAT | W)],
[], True)
print name + "/" + team_name + "/Commander"
cid = server.addChannel("Commander", ini[team])
teamchanstate.links.append(cid)
ini[team + "_commander"] = cid
server.setACL(ini[team + "_commander"],
[ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_commander',
allow = EAT | W),
ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_squad_leader',
allow = W)],
[], True)
state = server.getChannelState(ini[team+"_commander"])
state.position = -1
server.setChannelState(state)
for squad,squad_name in id_to_squad_name.items():
print name + "/" + team_name + "/" + squad_name
cid = server.addChannel(squad_name, ini[team])
teamchanstate.links.append(cid)
ini[team + "_" + squad + "_squad"] = cid
ini[team + "_" + squad + "_squad_leader"] = ini[team + "_" + squad + "_squad"]
server.setACL(ini[team + "_" + squad + "_squad"],
[ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_%s_squad' % squad,
allow = EAT | W),
ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_commander',
allow = EAT | W),
ACL(applyHere = True,
applySubs = False,
userid = -1,
group = '~bf2_squad_leader',
allow = W)],
[], True)
server.setChannelState(teamchanstate)
server.setChannelState(gamechanstate)
print "Channel structure created"
print "Writing configuration to output file '%s'..." % option.out,
f = open(option.out, "w")
print>>f, "; Configuration created by mbf2man\n"
print>>f, "[bf2]\ngamecount = 1\n"
print>>f, "[g0]"
for key in sorted(ini):
value = ini[key]
print>>f, "%s = %s" % (key, value)
f.close()
print "Done"