
This adds a new channel_whitelist variable that can be used to specify channels that players won't be moved from even if they are idle. Fixes: #8
43 lines
1.2 KiB
INI
43 lines
1.2 KiB
INI
;
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; Module for moving/muting/deafening idle players after
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; a certain amount of time and moving them back once
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; they interact again.
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;
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[idlemove]
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; Interval in which to check for idle users in seconds,
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; setting this to low might hurt server performance
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interval = 10
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; Comma seperated list of servers to operate on, leave empty for all
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servers =
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[all]
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; All parameters in here also take a comma seperated list of values.
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; You can use this to chain idle thresholds.
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; Time in seconds after which to consider a player idle
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threshold = 3600
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; Mute the player idle
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mute = True
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; Deafen the player when idle
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deafen = False
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; Id of the channel to move the player to when idle
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channel = 0
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; Channel the player has to be in for this treshold rule to affect him (-1 == Any)
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;source_channel = -1
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; Comma seperated list of player names that will not be moved when idle (such as bots)
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whitelist =
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; Comma seperated list of channel ids from which players will not be moved even when idle.
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; channel_whitelist =
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; For every server you want to override the [all] section for create
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; a [server_<serverid>] section. For example:
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; Overriding [all] for server with the id 1 would look like this
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;[server_1]
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;threshold = 60
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;mute = True
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;deafen = False
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;channel = 1
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