diff --git a/modules-available/bf2.ini b/modules-available/bf2.ini index 6b6fb54..29e3727 100644 --- a/modules-available/bf2.ini +++ b/modules-available/bf2.ini @@ -5,15 +5,45 @@ ; [bf2] +; Overall count of game sections in this configuration gamecount = 1 +; Game sections must be named g0, g1, g2 and so on. They +; describe independently running bf2 games with their +; own channel structures. Make sure that the number of +; game sections present in your configuration matches the +; gamecount set in the bf2 section. Make sure the numbering +; is continuous [g0] +; Gamename to use for groupnames/logs +; if left empty the section tag (p.e. g0) +; will be used name = + +; Virtual mumble server this game will +; run on mumble_server = 1 + +; Regular expression to filter for a certain ipport combination reported +; by the plugins. If you have more then one server per virtual server +; you _must_ seperate the games by setting this ipport_filter = .* +; Channel the player is moved to (-1 for don't move) left = -1 +; Channels in which the player is moved to +; if the in-game state matches. -1 for do +; not move. + +; NOTE: blufor and opfor variables _most_ _not_ +; be -1. These channels will be used to store most of +; the groups managed by the plugin. To understand +; the inner working better look at the channel/ACL +; structures created by mbf2man.py from the tools/ +; directory + +blufor = -1 blufor_commander = -1 blufor_no_squad = -1 blufor_alpha_squad = -1 @@ -34,7 +64,8 @@ blufor_hotel_squad = -1 blufor_hotel_squad_leader = -1 blufor_india_squad = -1 blufor_india_squad_leader = -1 - + +opfor = -1 opfor_commander = -1 opfor_no_squad = -1 opfor_alpha_squad = -1