Updated mbf2man tool to create channels with better names.
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@ -191,11 +191,25 @@ if __name__ == "__main__":
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gamechanstate = server.getChannelState(gamechan)
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teams = ["blufor", "opfor"]
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id_to_squad_name = ["no", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", "eighth", "ninth"]
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for team in teams:
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print name + "/" + team
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cid = server.addChannel(team, gamechan)
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teams = {
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"opfor": "Team 1",
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"blufor": "Team 2"
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}
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id_to_squad_name = {
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"no": "No Squad",
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"first": "Squad 1",
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"second": "Squad 2",
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"third": "Squad 3",
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"fourth": "Squad 4",
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"fifth": "Squad 5",
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"sixth": "Squad 6",
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"seventh": "Squad 7",
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"eighth": "Squad 8",
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"ninth": "Squad 9"
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}
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for team,team_name in teams.items():
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print name + "/" + team_name
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cid = server.addChannel(team_name, gamechan)
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teamchanstate = server.getChannelState(cid)
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if option.linkteams:
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gamechanstate.links.append(cid)
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@ -210,8 +224,8 @@ if __name__ == "__main__":
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allow = EAT | W)],
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[], True)
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print name + "/" + team + "_commander"
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cid = server.addChannel("commander", ini[team])
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print name + "/" + team_name + "/Commander"
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cid = server.addChannel("Commander", ini[team])
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teamchanstate.links.append(cid)
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ini[team + "_commander"] = cid
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@ -232,9 +246,9 @@ if __name__ == "__main__":
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state.position = -1
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server.setChannelState(state)
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for squad in id_to_squad_name:
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print name + "/" + team + "/" + squad
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cid = server.addChannel(squad, ini[team])
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for squad,squad_name in id_to_squad_name.items():
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print name + "/" + team_name + "/" + squad_name
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cid = server.addChannel(squad_name, ini[team])
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teamchanstate.links.append(cid)
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ini[team + "_" + squad + "_squad"] = cid
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