csgowtfd/ent/player_delete.go

89 lines
2.2 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"somegit.dev/csgowtf/csgowtfd/ent/player"
"somegit.dev/csgowtf/csgowtfd/ent/predicate"
)
// PlayerDelete is the builder for deleting a Player entity.
type PlayerDelete struct {
config
hooks []Hook
mutation *PlayerMutation
}
// Where appends a list predicates to the PlayerDelete builder.
func (pd *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete {
pd.mutation.Where(ps...)
return pd
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (pd *PlayerDelete) Exec(ctx context.Context) (int, error) {
return withHooks(ctx, pd.sqlExec, pd.mutation, pd.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (pd *PlayerDelete) ExecX(ctx context.Context) int {
n, err := pd.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (pd *PlayerDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(player.Table, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64))
if ps := pd.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, pd.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
pd.mutation.done = true
return affected, err
}
// PlayerDeleteOne is the builder for deleting a single Player entity.
type PlayerDeleteOne struct {
pd *PlayerDelete
}
// Where appends a list predicates to the PlayerDelete builder.
func (pdo *PlayerDeleteOne) Where(ps ...predicate.Player) *PlayerDeleteOne {
pdo.pd.mutation.Where(ps...)
return pdo
}
// Exec executes the deletion query.
func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error {
n, err := pdo.pd.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{player.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (pdo *PlayerDeleteOne) ExecX(ctx context.Context) {
if err := pdo.Exec(ctx); err != nil {
panic(err)
}
}